Welcome to Draven
A world of lost dragons, rival kingdoms, and dangerous magic. The scattered pages of the Storm Tome hold mysteries still waiting to be uncovered. Between quiet villages and untamed wilds, ordinary people have stories of their own.
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Creatures
A walking fungus with a warm amber cap and a thick stalk.
Creatures
An immense old treant with deeply furrowed bark and sprawling branches.
Creatures
An animated skeleton clad in battered armor from a forgotten battle.
Creatures
A drifting apparition wrapped in gray ash and drifting soot.
Creatures
A small cave-dwelling bat with leathery wings.
Creatures
A squat beetle with a rounded shell and sturdy legs.
Creatures
A creeping tangle of thorny branches and roots hidden in the undergrowth.
Creatures
A broad brown bear with dense fur and long digging claws.
Creatures
A yellow-green slime that leaves a stained trail across stone.
Creatures
A pale walking fungus adapted to damp cavern floors.
Creatures
A pale spider that spins webs across dark cavern passages.
Creatures
A pale troll with long arms and a stoop suited to low cavern ceilings.
Creatures
A soot-dark gargoyle with glowing cracks across its stony body.
Creatures
An ash-colored lizard with emberlike markings between its scales.
Creatures
A squat figure of shaped clay animated by old magic.
Creatures
A pantherlike predator that watches rocky trails from high ledges.
Creatures
A low mechanical creature that scuttles on jointed metal legs.
Creatures
A bulky construct of metal plates, gears, and winding mechanisms.
Creatures
A mechanical sentry with plated limbs and exposed clockwork joints.
Creatures
A heavy mechanical guardian built from reinforced plates and gears.
Creatures
A broad-shelled crab with a sideways gait and sturdy claws.
Creatures
A red-winged bat with hooked claws and prominent fangs.
Creatures
A lizard with angular crystal growths along its back and tail.
Creatures
A translucent slime filled with glittering crystal fragments.
Creatures
An immense bear with a shaggy mane and scarred muzzle.
Creatures
A massive boar with thick bristles and long, scarred tusks.
Creatures
An oversized rat with a heavy body and jagged teeth.
Creatures
A large wolf with powerful shoulders and a ragged mane.
Creatures
A waterlogged corpse draped in weeds and sodden clothing.
Creatures
A dark-furred bat that emerges as daylight fades.
Creatures
A dark hound with emberlike markings and a soot-stained coat.
Creatures
A charred skeleton with emberlike light glowing between its bones.
Creatures
A rough-coated hound that roams beyond settled roads.
Creatures
A woodland spider that conceals its webs among roots and branches.
Creatures
A pale wolf with frost clinging to its coat.
Creatures
A northern bear with ice crusted into its pale fur.
Creatures
An ice-encrusted corpse preserved by bitter cold.
Creatures
A bright-shelled beetle with gemlike growths across its back.
Creatures
An enormous toad with a wide mouth and powerful hind legs.
Creatures
A desert scorpion with jagged, glasslike plates shaped by wild magic.
Creatures
A dark woodland cat that moves beneath the forest's dim canopy.
Creatures
A bold goblin outfitted with rough weapons and patched armor.
Creatures
A wary goblin carrying scavenged tools and mismatched gear.
Creatures
A battle-worn goblin with scarred features and well-used equipment.
Creatures
A slender green snake that slips through tall grass.
Creatures
A hulking troll with rough skin and a hunched, broad-backed frame.
Creatures
A hulking figure of packed ice and jagged frozen slabs.
Creatures
A pale burrowing worm with frost crusted along its segmented body.
Creatures
A towering iron construct with broad limbs and riveted plates.
Creatures
A massive troll with ridged, ironlike plates across its back.
Creatures
A heavy beetle covered in overlapping metallic plates.
Creatures
A bulky crab with oversized, ironlike pincers.
Creatures
A broad-shouldered boar with a hide like overlapping iron plates.
Creatures
A dark burrowing worm with glowing seams along its rocky hide.
Creatures
A low-bodied reptile with rough scales and a long tail.
Creatures
A mottled toad that lurks among reeds and muddy pools.
Creatures
A squat fungus with a moss-covered cap and gnarled little feet.
Creatures
A sharp-edged gargoyle carved from glossy black volcanic stone.
Creatures
A massive construct formed from angular slabs of volcanic glass.
Creatures
A black scorpion with a glossy shell like volcanic glass.
Creatures
A small scavenger with coarse fur and sharp front teeth.
Creatures
A decaying body that wanders long after its burial.
Creatures
A faint humanlike apparition bound to a place it cannot leave.
Creatures
A mottled viper that coils among rocks and narrow crevices.
Creatures
A sand-colored scorpion that shelters beneath desert dunes.
Creatures
A burrowing worm that pushes through loose desert sand.
Creatures
A low-slung scorpion with grasping pincers and a curved tail.
Creatures
A dusky hound whose outline blends into deep shade.
Creatures
An animated skeleton held together by lingering dark magic.
Creatures
A quivering magical blob that feeds on scraps in damp places.
Creatures
A rocky-shelled crab that blends into stony shores.
Creatures
A winged stone creature carved with claws and a snarling face.
Creatures
A hulking construct assembled from heavy blocks of stone.
Creatures
A winged serpent said to ride the winds of Draven's tempests.
Creatures
A huge forest beast gripped by twisted roots and dark thorns.
Creatures
An ancient tree awakened to drive intruders from the forest.
Creatures
A pale rat with long fangs and bloodstained whiskers.
Creatures
A tormented apparition with a twisted face and trailing shreds of mist.
Creatures
A brightly marked toad with swollen glands along its back.
Creatures
A wandering mushroom with a broad cap and stubby rootlike feet.
Creatures
A bristled woodland boar with curved tusks and a heavy snout.
Creatures
A small woodland cat with tufted ears and a watchful stare.
Creatures
A lean pack predator with keen eyes and a thick gray coat.
Creatures
A ghostly spider with a pale body and long, wispy legs.
Items
A pack of collectible hero avatars from the Arcane collection.
Items
A pack of collectible hero avatars from the Ruins collection.
Items
A mixed pack of collectible hero avatars.
Items
A pack of collectible hero avatars from the Wildwood collection.
Items
A sharp metal axe head, ready to fit onto a wooden handle.
Items
A sturdy hide ready to be worked into leather.
Items
A damaged clockwork dagger with gears missing from its handle.
Items
A flexible sheet of linked metal rings used to make chainmail.
Items
Armor made from a flexible sheet of linked metal rings.
Items
A dagger with brass gears turning inside its handle.
Items
A small brass gear that fits a clockwork dagger mechanism.
Items
A piece of plain woven cloth.
Items
Simple clothes worn at the start of a journey.
Items
A jagged lump of glossy black coal.
Items
A rugged ore chunk with rich copper-colored veins.
Items
A courier’s bag with Tavin’s name stitched inside.
Items
A quick basic dagger.
Items
A clear diamond with brilliant icy facets.
Items
A sturdy crimson dragon scale with a raised central ridge.
Items
A vivid green gem with stepped facets.
Items
A feather charm carried for protection in dangerous encounters.
Items
A rough nugget of gold metal.
Items
A heavy hammer head, ready to fit onto a strong handle.
Items
A basic war hammer.
Items
A small bundle of green herbs with delicate blossoms.
Items
A potion carried by travellers as a supply of healing medicine.
Items
A shipment of blue-teal herbs intended for Daggerfall’s infirmary.
Items
A rough chunk of dark iron metal.
Items
Leather armor made to protect its wearer while allowing movement.
Items
A set of buckles used to fasten leather armor.
Items
A folded piece of supple brown leather.
Items
A small, dried lizard foot with curled toes and patterned scales.
Items
Soft gray ash from Ashen, flecked with glowing magical embers.
Items
An enchanted cube used to rearrange runes.
Items
Golden sand that sparkles with traces of wild magic.
Items
A small pile of shimmering violet magical dust.
Items
A small round glass marble with a blue swirl.
Items
A jar of salve used to tend wounds between battles.
Items
A pale blue ingot of lustrous mithril.
Items
A small cluster of chestnut-capped mushrooms.
Items
A handheld crystal orb.
Items
An ordinary cream-white bird feather.
Items
A suit of armor built around a shaped steel breastplate.
Items
A natural cluster of pale quartz crystals.
Items
A sharp, curved ivory fang.
Items
A glossy lump of hardened amber-colored tree resin.
Items
A deep red faceted ruby.
Items
A sword etched with glowing runes.
Items
A magical tool for clearing runes from the board.
Items
A spool of glowing thread used to sew a wizard robe.
Items
A smooth, curved scorpion stinger with an amber sheen.
Items
A smooth folded length of lustrous silk.
Items
A bright chunk of unworked silver.
Items
A neatly gathered bundle of fine, silvery spider silk.
Items
A basic wooden staff.
Items
A long, silvery whisker from a cliff stalker.
Items
A shaped steel chest plate, ready to build into platemail.
Items
A solid ingot of refined steel.
Items
A glowing core that holds storm power for a staff.
Items
A sturdy sword grip and guard, ready to hold a new blade.
Items
A silver courier token with Tavin’s name cut into the metal.
Items
A written report prepared by Master Torren Vey of Daggerfall Keep.
Items
Soft green moss that grows on trolls, nourished by their regenerative magic.
Items
A sealed vial of translucent, shimmering slime gel.
Items
A tightly sealed vial of pale green venom.
Items
A basic crystal wand.
Items
A robe sewn with glowing runic thread.
Items
A soft tuft of thick gray wolf fur.
Items
A sturdy log of wood covered in rough bark.
Items
A soft bundle of creamy sheep's wool.
Mechanics
Turn the things you gather into something useful.
People
A thoughtful attendant who keeps Daggerfall’s infirmary supplied.
People
A muddy pair of boots. A helping hand when you need one.
People
Keeper of the Silver Dragon Inn and a welcoming face for weary travellers.
People
A stubborn dwarf prospector with stone samples and tools to spare.
People
A travelling herbalist who carries medicine along the forest outskirts.
People
A patient smith who helps beginners learn to make useful equipment.
People
A merchant caught in the dangers of the frontier road.
People
An elven warden who watches the paths at the edge of the Evermaze.
People
A practical smith whose forge serves Daggerfall’s guards and travellers.
People
A woman beside the market whose difficult day is easy to pass by.
People
The gentle caretaker of Silvercross’s orphanage.
People
An attentive leatherworker who wants armor to fit the person wearing it.
People
A familiar merchant on the road, with a patched pack and a friendly greeting.
People
Daggerfall’s watchful sergeant helps visitors and recruits find their feet.
People
A traveller with worn gear and an uncertain sense of yesterday.
People
A resourceful worker recovering useful cargo from the broken wagons.
People
A small, battered construct determined to keep old machinery working.
People
A practical gatherer who keeps baskets repaired and trail markers standing.
People
An experienced instructor at Daggerfall’s fortress and battle-mage academy.
People
A well-dressed merchant who keeps Silvercross’s market moving.
People
An armorsmith who pays close attention to edges, straps, and fit.
People
A careful record keeper among the old mine workings.
Places
Wrecked wagons and abandoned cargo litter the frontier road. Roaming monsters make recovering anything a dangerous undertaking.
Places
An Ashen war fortress and battle-mage academy near the Eldorian border.
Places
A spring-fed hollow outside Silvercross, where farmers gather slime gel and healing herbs grow along the banks.
Places
The shifting forest begins here, close enough to retreat before its paths close.
Places
Clockwork guardians patrol forgotten halls while magical beasts roam broken enclosures. The keepers vanished, but their machinery never stopped.
Places
The Evermaze tolerates travelers who follow this path toward Eldoria. Its monsters have made no promise of safe passage.
Places
Gemstone seams glitter within workings abandoned long ago. Monsters and crumbling tunnels keep their remaining riches beyond easy reach.
Places
Rich iron seams draw prospectors into these jagged mountains, where monsters and treacherous workings make every load hard won.
Places
Sand-worn armor marks an ancient battlefield stripped of riches. Only monsters remain, slowly twisted by lingering wild magic.
Places
Spacious stone walkways border murky canals beneath Silvercross. Here, new heroes discover how much work heroism demands.
Places
A meeting place for travellers from every side of a divided world.
Places
One of the last places to gather wood without angering the Evermaze. The monsters beneath its branches offer no such mercy.
Places
A lonely desert rock hums when the wind falls silent. Something beneath the sand stirs with forgotten magic.